A downloadable game for Windows

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STARVED (Temporary name ) is a top-down roguelike shooter inspired by games like Nuclear Throne ,TBOI and Enter the Gungeon.

The starting character is Starved, a starving outlaw leader whose first shot always hits harder.

This is an early build, still very much in progress.
This is a solo project. A lot of systems, visuals, and balancing are still being worked on, so expect rough edges and changes as development continues.

I would really appreciate your feedback.
Try the build, let me know what feels good, what doesn’t, and what you’d like to see improved or added. Your thoughts will directly help shape the future of this project. 

If you have any ideas for anything, I’m all ears!

By the way, when you play, so you don't get confused, I'll tell you that you have 2 weapon slots: Primary (Character unique weapon pool) and Secondary. Melee weapons can be equipped in both.
You cant have two primary or two secondary!!

The 2cond Zone isn't finished.

StatusIn development
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorShadi
GenreAction, Shooter
Tags2D, Godot, Pixel Art, Roguelike, Singleplayer, Top-Down, Top down shooter
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

STARVED_PROJECT.zip 141 MB

Comments

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Wow this game made me feel like the first time I played Nuclear Throne, thank you so much for this experience! The game is great, the only thing that I think was a bit bad is the fact that you take damage so easily and heal so hard. Also the fact that the runs are long, having a lot of things destroy u so badly makes it less enjoyable when you have to restart.

Also why did lil buddy risk his life and die for a bag of bones :((

I nerfed alot of things in the new build im making!! and buffed the heal rate!! thanks for playing!

and dont worry abt him! his specialty is that he always comeback..

Great can't wait! This might be the best game after nt :))

(1 edit)

I love the general vibes of the game. Fun character and enemy designs, and the combat feels good.

However, the movement felt odd to me. I think you move faster diagonally, and this next part is more subjective, but the movement seems to be quite momentum-based, and you cannot make quick adjustments in your movement because of it. This could be an intentional design choice, but I thought I'd mention it because it felt off to me.

The ammo also felt like it was out of my control to manage. I had moments where I was landing all my shots and picking up all the ammo I could find, but was still running out.

Overall it's quite fun, and I had a good time learning how to deal with each enemy. I got cornered and died to the boss' melee attack in one hit at two full hearts on the first encounter LOL. Also the placeholder voice on that one NPC cracked me up ngl, I wasn't expecting that.

(1 edit) (+1)

I loved reading your comment!

Yeah, the ammo situation is mostly intentional. The idea is to encourage players to switch weapons instead of sticking to just one. You can unlock upgrades during a run that make ammo management much easier later on (it’s just harder to notice right now since there are literally only two zones at the moment, so there’s not much room for that progression to really shine yet.)

I really appreciate the feedback about the movement too. The momentum is an intentional design choice, but it’s super helpful to hear that it felt a bit off, I’ll definitely keep tweaking and refining it.

I’m really glad you had fun and enjoyed learning how to deal with each enemy

I had just as much fun making them !!

I’m currently working on a new update with several improvements, including a second zone boss (almost done), a second melee-based character, more upgrades, improved UI, and overall polish.

Thanks a lot for playing and for taking the time to share your thoughts!!!

(1 edit)

seguro tarde un poco pq ando medio ocupado ultimamente :P

(+1)

cool beans

(+1)

Yooo thanks a lot for the gameplay!!🔥 I’ll definitely take notes from this, I’m already working on balance changes and finishing Zone 2 (in this build you can only play up to the third room). I’ll make sure to keep all the points you mentioned in mind and they should be fixed by the next build update.

I also think I might’ve been a bit too harsh with the difficulty in Zone 1.

(+1)

hey there!

im here leave a review

1. GAMEPLAY its a roguelike that reminds me of isaac, but its still trying to be its own thing does it succeed in it? yes the gameplay feels snappy and fast (which i really like), and the enemies are not that easy to deal with, so the game isnt just "press shoot to shoot EVERYONE and KILL and DESTROY" i like the variety of weapons (even if there's not really a lot of them) and buffs you can get for them
2. SPRITES i really like the sprite work here!

ok i am really fucking lazy to write the rest the game is good 

4/5

(+1)

Im happy to hear that you like it!⭐